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‘Wasteland 3’ release date, gameplay: Larger map, new enemies but launch date moved to August
The ongoing coronavirus pandemic has continued to affect the gaming industry. For instance, the PUBG Mobile Pro League South Asia tourney has been changed into a pure online-only event due to safety concerns.
The latest title to be affected by the COVID-19 outbreak is the upcoming squad-based role-playing video game “Wasteland 3.” Originally set for a May 19, 2020 release, fans won’t be seeing the title for another three months.
‘Wasteland 3’ release date
InXile Entertainment announced that the “Wasteland 3” release date is now moved to August 28, according to Venture Beat. The post-apocalyptic role-playing title was originally scheduled for launch on May 19 for PC, Xbox One and PlayStation 4.
Brian Fargo, InXile studio head, wrote that one of the reasons for the title’s delay is the ongoing coronavirus pandemic. The company decided to move to a work-from-home environment to protect its employees’ health but the transition also resulted to a delay in the “Wasteland 3” production.
But the move to an August launch date will benefit gamers as well. “That’s time we’re putting into acting on Beta feedback and suggestions, optimization, polishing and refinements, and making sure we have an awesome co-op experience,” Fargo wrote on a statement posted on Twitter. “We’re pouring our hearts into this game, and the last thing we want is to have anything but an amazing launch for a product we truly believe in.”
Larger than Arizona map in ‘Wasteland 2’
Meanwhile, Fargo also answered a few questions about the upcoming title. One exciting thing to look forward to in the upcoming game is that its Colorado map will be larger than the Arizona map found in “Wasteland 2,” according to Gaming Bolt.
“The world map for Colorado is much larger than that of Arizona from Wasteland 2 and the story and characters are denser than the previous games,” Fargo explained. “We know players want to be able to wander the Wasteland and try to take on challenges earlier than they should, and we of course support that kind of gaming. I’m especially pleased that the content never gets repetitive, and that players are going to experience new events and enemies all the way to the end.”