King's College LondonI am a Teaching Fellow in Digital Innovation for King's College London. My work focuses on how videogames and videogame design in popular culture and society. In particular, I explore how games can be used as tools for understanding complex concepts such as those within feminist science studies and new materialist philosophy.
Using a post-disciplinary methodology, equal parts code studies, media theory and contemporary philosophy, I argue the efficacy of digital art and independent videogames as interactive/performative tools for understanding posthumanity and radical ecology. I have taught both theoretical and practical courses in: Games Studies; Games Design; Film History; Film Aesthetics; Film Theory; Media Philosophy; 3D Modelling; Computer Programming and Web Design. I have organised four international conferences including the 2015 Film-Philosophy Conference and the 2017 International Cinemas Conference. Similarly, I have co-published articles, and worked on online archives such as the Cinema St Andrews project. Beyond this, I have used my practical skills to collaborate with both artists and industry professionals. I am an active member of both British DiGRA, and the Philosophy of Computer Games Group.
Four video games to boost your mood
Apr 21, 2020 12:34 pm UTC| Life
In her book How Games Move Us (2016), computer games researcher Katherine Isbister writes that her friends and colleagues believe that gaming might numb peoples emotions. Given the possible connection between games and...
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