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Kyoto-based company develops world’s first audio metaverse platform accessible to visually impaired

Doki Doki Co Ltd said that Cubemint came into being thanks to the many users of their live streaming audio app Dabel who are visually impaired or sensitive to visual stimuli.

Kyoto-based Doki Doki Co Ltd has stepped up to the task of creating an audio metaverse platform that is intended to break down the boundaries currently felt in the digital realm.

Presently in the beta testing stage, this new audio metaverse platform is called Cubemint.

Doki Doki Co Ltd said that Cubemint came into being thanks to the many users of their live streaming audio app Dabel who are visually impaired or sensitive to visual stimuli.

Thus, they developed an app and basis for a metaverse platform that is not affected by these barriers, successfully creating a digital social world that is accessible to all.

According to Doki Doki CEO and founder Takahito Iguchi, since one of the biggest challenges the metaverse is facing is inclusiveness and accessibility, they aim to make Cubemint an audio metaverse space that everyone can access by leveraging our experience in product development with our users.

The most significant feature of an audio metaverse platform is that it may act as a connection between the physical and virtual realms, allowing remote users to participate without them having to venture into a completely separate world.

The only requirement is a pair of wireless earbuds, making getting into the audio metaverse far easier than other metaverse platforms that often need additional and sometimes costly equipment.

Cubemint is currently in a beta testing phase, with sound designers and visually impaired users collaborating to lift it to a level that meets the company's inclusive vision of what the Audio Metaverse should be.

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