The first “Beyond Good & Evil” game came out in what felt like ages ago to gamers. Now that development for the second one has been made official, the question on everyone’s minds is why it took so long. The creators readily gave an answer and it had something to do with overambitious developers and limitations in terms of video game technology.
The revelation came by an Instagram post made by the games’ creator Michel Ancel, Polygon reports, which contained an image of “BGE’s” main characters. This version dates back all the way to 2008, which was when fans were last treated to any actual news about the second game.
On his post, Ancel also wrote that they were able to create several prototypes of what they had envisioned for the game. Unfortunately, there were a lot of technical issues that the existing technology at the time could not solve.
“The game was playable with many prototypes,” the post reads. “All videos where real-time but we had too much technical issues. We wanted planet exploration, space travel, cities... All this was also supposed to be in BGE 1... Instead of not doing the game of our dreams , we decided to return to 2d , have fun with Rayman and go back at work for Beyond good and Evil 2 . We still have loooooots of work but now the tech is ready and the team is fantastic!”
As Gamespot notes, Ubisoft went quiet on any news about “BGE” after 2008 until CEO Yves Guillemot confirmed during E3 2016 that it was back on track. At the time, he did confirm that Ancel was part of the project, but there was no release date set for the game.
"It's difficult to say," Ubisoft’s CEO said during the conference. "Michel is working on it, but he's doing two games at the same time--he's doing Wild at the same time. It's coming along, but he has to spend more time on it, so we can see it faster."


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