Dublin, March 03, 2017 -- Research and Markets has announced the addition of the "Asia Pacific Cloud Gaming Market Report 2016-2022" report to their offering.
According to this research, the Asia Pacific Cloud Gaming market is estimated to witness a CAGR of 46.8% during the forecast period 2016-2022.
The increasing mobile and internet subscriber base, increase in the gaming audience, government initiatives related to infrastructure activities, increase in the development of new technologies, and decrease in piracy are the major drivers for the market growth. Further, the increasing growth rate of 3G and 4G technologies is expected to support the cloud gaming market growth in the region. The players included in the report are Sony, Nintendo, Microsoft, NVIDIA, Samsung, LG, etc.
The study covers and analyzes the Asia Pacific Cloud Gaming market. Bringing out the complete key insights of the industry, the report aims to provide an opportunity for players to understand the latest trends, current market scenario, government initiatives, and technologies related to the market. In addition, helps the venture capitalist in understanding the companies better and take informed decisions.
From the past 10 years, there is a drastic change in the gaming market. The traditional video gaming market is moving towards the declining stage, where the gaming players are drastically seeing a negative impact on their gaming revenue. In Asia Pacific, major drivers for cloud gaming market growth are smartphones and electronic devices penetration, growing number of the gaming audience, and low cost of cloud gaming.
Asia Pacific cloud gaming market is analyzed based on gaming audience, devices, technologies, and countries. Gaming audience segment is further divided into social gamers, serious gamers, and core gamers. The social gamers hold the major market share in Asia Pacific cloud gaming market followed by core gamers.
In devices segment, smartphones are the leading gaming devices in cloud gaming market followed by tablets, console units, PCs and smart TVs. In technologies segment, data streaming technology will hold the major market share in cloud gaming market followed by server technology. Gaming-as-a-Service is set to be the emerging technology. The countries covered include ANZ, China, India, Indonesia, Japan, Malaysia, Singapore, South Korea, Taiwan, Thailand, and Others. China is the leading country for Asia Pacific cloud gaming market growth followed by Japan and South Korea.
The Asia Pacific cloud gaming market is expected to reach $1,123.9 million by 2022, growing at a CAGR of 46.8% during the forecast period 2016-2022. In Asia Pacific, increasing online gaming population, internet user base, and emerging gaming technologies such as e-learning, machine learning, gaming analytics are the major drivers for the cloud gaming market growth.
The digital infrastructure development in the region is expected to support the cloud gaming market in the upcoming years. Few of the major players in Asia Pacific include Sony, Nintendo, Microsoft, NVIDIA, Samsung, LG, etc.
Market Dynamics
Drivers
- Smartphones and electronic devices penetration
- Increasing gaming audience
- Low cost
Restraints
- Lack of digital infrastructure
- Supports only high-end smart devices
Opportunities
- Increase in the usage of cloud gamification
- Cloud virtual gaming
- Business opportunities in South-East Asian countries
Companies Mentioned
- Amazon Web Services
- IBM
- LG
- Microsoft
- Nintendo Co Ltd
- NVIDIA
- Other Prominent Vendors
- Razer Inc
- Samsung Electronics
- Sony Corporation
- Ubitus Inc
- Zynga Inc
For more information about this report visit http://www.researchandmarkets.com/research/kv964f/asia_pacific
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Laura Wood, Senior Manager
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Related Topics: Gaming, Cloud Computing and Storage


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