While Microsoft has been adding popular games to the Xbox Game Pass service, there is one title that many Xbox fans are waiting for -- “Halo Infinite.” The good news is it appears the game is on track to be released in its promised release window in fall 2021.
‘Halo Infinite’ release date
Actor Verlon Roberts was recently a guest in the Fadam and Friends podcast, as first reported by GamesRadar, where he reportedly mentioned that “Halo Infinite” was “pushed to later November this year.” Microsoft and 343 Industries have yet to provide a specific release date for the game, but the information that came from Roberts corresponds with the developer’s promise to launch the highly anticipated title in fall 2021. Roberts also confirmed in the same interview that plays the role of Spartan Griffin in the upcoming game.
It can be recalled that “Halo Infinite” was initially expected to be a launch title to go with the arrival of the Xbox Series X/S consoles last year. But 343 Industries eventually announced it needs more time to polish the game. The delay also happened after fans criticized the game’s visual quality based on the gameplay trailer released last July.
In the studio’s announcement, the COVID-19 pandemic was also mentioned as one of the factors that caused the delay. Considering that it was also the case with many ongoing game projects at the time, the change in “Halo Infinite’s” release window was not surprising.
The studio also released the latest “Halo Infinite” development update on Thursday. While 343 Industries did not narrow down the launch schedule of the game, the developer reiterated its plan to release the game in the fall.
‘Halo Infinite’ gameplay updates
The latest “Halo Infinite” update focused on discussing the audio aspect of the gameplay. 343 Industries promised that fans can expect a “big change” in the sound effects compared to “Halo 5.” One specific feedback from the previous game that developers considered was that players do not hear enough of the enemy’s weapons.
“Our overall approach to land this concept was delivering the key combat sounds in a clear and impactful way,” “Halo Infinite” audio director Sotaro Tojima said. “To achieve that, we had to reduce sound density dramatically in a natural way.” This should go well with the hardware specifications available in the new-gen consoles Xbox Series X/S equipped to deliver 3D spatial sound.


SoftBank and Intel Partner to Develop Next-Generation Memory Chips for AI Data Centers
SpaceX Reports $8 Billion Profit as IPO Plans and Starlink Growth Fuel Valuation Buzz
Nintendo Shares Slide After Earnings Miss Raises Switch 2 Margin Concerns
Google Cloud and Liberty Global Forge Strategic AI Partnership to Transform European Telecom Services
Instagram Outage Disrupts Thousands of U.S. Users
SoftBank Shares Slide After Arm Earnings Miss Fuels Tech Stock Sell-Off
Elon Musk’s Empire: SpaceX, Tesla, and xAI Merger Talks Spark Investor Debate
Baidu Approves $5 Billion Share Buyback and Plans First-Ever Dividend in 2026
Oracle Plans $45–$50 Billion Funding Push in 2026 to Expand Cloud and AI Infrastructure
Global PC Makers Eye Chinese Memory Chip Suppliers Amid Ongoing Supply Crunch
Sony Q3 Profit Jumps on Gaming and Image Sensors, Full-Year Outlook Raised
Anthropic Eyes $350 Billion Valuation as AI Funding and Share Sale Accelerate
AMD Shares Slide Despite Earnings Beat as Cautious Revenue Outlook Weighs on Stock
SpaceX Prioritizes Moon Mission Before Mars as Starship Development Accelerates
Nvidia, ByteDance, and the U.S.-China AI Chip Standoff Over H200 Exports 



