Netflix is moving forward with its gaming business. The streaming giant announced on Wednesday that “Oxenfree” developer Night School Studio is its first video game acquisition.
The company launched an in-app gaming section last August. The service, however, is currently only available on Android and to members in Poland, Spain, and Italy. The announcement of Netflix’s acquisition suggests that the streaming giant also intends to have first-party games in its catalog. “We’ll continue working with developers around the world and hiring the best talent in the industry to deliver a great collection of exclusive games designed for every kind of gamer and any level of play,” Netflix VP for game development said in a press release.
Night School Studio is known for the critically-acclaimed graphic adventure “Oxenfree” that launched in 2016. The game’s plot is one of its well-received features. Its ending varies and depends on prior decisions players make in the game. It was nominated for several prestigious awards, including Best Narrative for The Game Awards in the same year.
The developer has since released more games, and it is currently developing the sequel “Oxenfree 2: Lost Signals.” In Night School Studio’s blog post about the Netflix acquisition, the developer said it would “keep making” the sequel. It might be a hint that launch plans for the remain intact after joining the streaming giant. The project was announced earlier this year. It is slated to launch on PC, PS4, PS5, and Nintendo Switch, while its Steam page indicates it will be released sometime in 2022.
However, it is unclear if “Oxenfree 2: Lost Signals” will become one of the games Netflix will offer to its subscribers. While it is now more apparent that Netflix aims to offer first-party games, it remains to be seen how the streaming giant will distribute them and what it means by “exclusive games.”
“Stranger Things: 1984” and “Stranger Things 3” were the first games Netflix offered in its gaming service. Earlier this week, the company added three new licensed games namely “Shooting Hoops,” “Teeter (Up),” and “Card Blast.” The games are accessible via Google Play Store. They do not require additional fees and plays without ads and in-app purchases.
Photo by Souvik Banerjee on Unsplash


Nvidia, ByteDance, and the U.S.-China AI Chip Standoff Over H200 Exports
Taiwan Says Moving 40% of Semiconductor Production to the U.S. Is Impossible
Google Cloud and Liberty Global Forge Strategic AI Partnership to Transform European Telecom Services
Sony Q3 Profit Jumps on Gaming and Image Sensors, Full-Year Outlook Raised
Sam Altman Reaffirms OpenAI’s Long-Term Commitment to NVIDIA Amid Chip Report
Amazon Stock Rebounds After Earnings as $200B Capex Plan Sparks AI Spending Debate
AMD Shares Slide Despite Earnings Beat as Cautious Revenue Outlook Weighs on Stock
TSMC Eyes 3nm Chip Production in Japan with $17 Billion Kumamoto Investment
Tencent Shares Slide After WeChat Restricts YuanBao AI Promotional Links
Oracle Plans $45–$50 Billion Funding Push in 2026 to Expand Cloud and AI Infrastructure
Anthropic Eyes $350 Billion Valuation as AI Funding and Share Sale Accelerate
Nvidia Nears $20 Billion OpenAI Investment as AI Funding Race Intensifies
Nvidia Confirms Major OpenAI Investment Amid AI Funding Race
Baidu Approves $5 Billion Share Buyback and Plans First-Ever Dividend in 2026
SpaceX Pivots Toward Moon City as Musk Reframes Long-Term Space Vision
Samsung Electronics Shares Jump on HBM4 Mass Production Report
Instagram Outage Disrupts Thousands of U.S. Users 



