“Final Fantasy 7 Remake,” as established several times, will not have simple updates from the original version of the game released in 1997. It is a total makeover of its gameplay, mechanics, and animation among others. Recently, it was revealed that developers led by game director Tetsuya Nomura are also working on overhauling the staple materia system.
The original game introduced five types of materia, namely Magic, Summon, Command, Support, and Independent. Armors and weapons each have a slot in them where a materia can be placed so players could upgrade its powers accordingly and help them win. “Final Fantasy 7 Remake” is going to be more of a combat-oriented role-playing game rather than the largely turn-based mechanics in the original title.
This means that the way the materia system from 1997 works may not be as helpful if exactly applied in “Final Fantasy 7 Remake.” Simply put, Square Enix has to pattern the materia system based on the action mechanics of the upcoming game.
The anticipated changes were confirmed by Nomura in an interview with Famitsu. However, the “Final Fantasy 7 Remake” director did not specify how the adjustments will look like. What gaming fans can know for now is that some materia from 1997 will be replaced with new ones. TweakTown suggests that the materia related to spells and healing boosts are likely to be retained.
Meanwhile, Nomura also confirmed that weapons in “Final Fantasy 7 Remake” can still be equipped with a materia. ScreenRant noted that the E3 2019 trailer has shown Cloud’s and Barret’s choice of weapons carrying a materia.
“Final Fantasy 7 Remake” was one of the most talked-about presentations at the 2019 E3 earlier this month. More gameplay details were announced, and new teasers prove that the reboot will require players to be more strategic and aimless hacking and slashing will not always lead them to success. Above all, Square Enix finally confirmed that “Final Fantasy 7 Remake” will be released on March 3, 2020.


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