The latest, upcoming addition to the Legend of Zelda series changes things up in a lot of ways, many of which have been praised by fans. However, the inclusion of a Season Pass has been met with a barrage of complaints, with some gamers viewing it as a betrayal of a beloved franchise. Nintendo recently responded to the criticisms and defend its decision. Meanwhile, the game’s creators revealed just how the narrative for the game will work for the upcoming title.
In a recent interview with IGN, Bill Trinen from Nintendo talked about the controversy surrounding the team’s decision to offer a Season Pass. For justification, Trinen basically said that players were getting more content with the offer anyway, and that’s what they want.
“You know we've made this massive world of Hyrule, we've spent a long time building it. It would be a waste to just make one game and have that be it,” Trinen said. "If you're a Zelda fan buying Nintendo Switch at launch and really you're buying it for Zelda, I mean how happy are you to know that hey, I'm going to be able to play more Zelda in this world again later this year," he added.
It’s unlikely that this will placate gamers whose feathers were ruffled by the development, but at least the company is addressing the issue. Speaking of issues, one of the more perplexing parts about Legend of Zelda: Breath of the Wild is how the story is going to be handled.
In previous Zelda games, players were pretty much bottlenecked into a corridor of plot development. With Breath of the Wild being an open-world game, this becomes a bit more difficult to pull off. In a recent interview with Shigeru Miyamoto and Eiji Aonuma by Game Informer, two of the biggest driving forces behind the game, it was revealed that players have a lot to lose by skipping out on certain important parts.
According to Aonuma, players will actually miss out on certain story segments if they’re not careful. So speed runners, beware.


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