"Halo Infinite" officially launched last week, but it is missing some key features. The good news is 343 Industries has now confirmed that an update will add four playlists soon, including the fan-favorite Slayer.
The upcoming update was announced by the studio's community director Brian "ske7ch" Jarrard on the Halo subreddit over the weekend. Jarrard confirmed that the Slayer playlist has been "locked and loaded" to go live as part of a "Halo Infinite" update to be released on Tuesday, Dec. 14.
Playlist Update from halo
Jarrard noted that 343 Industries originally planned for Slayer to arrive with new variants in "Halo Infinite." However, the developers determined that those will not be ready for release before the holiday break. This led to the studio's decision to release a "basic Slayer" that will go live this week.
Slayer may be one of the most popular playlists in "Halo" history. In its basic form, players can join teams with members between two to eight with the simple objective of taking out as many opponents as they can. Details about the new variants of Slayer are still scarce, but Jarrard promised that "Halo Infinite" will see the playlist "expand with more variants in a future update."
The update on Tuesday will also add some familiar playlists, including Fiesta, FFA or Free-For-All, and SWAT, which are some of the most popular variants of Slayer. The addition of FFA should diversify the gameplay experience in "Halo Infinite," as it is one of the playlists where players will have to work alone and face all other gamers as enemies.
This week's update will also bring adjustments to mode-specific challenges and loosen up some requirements. Jarrard added that there would be new challenges available for the playlists coming to "Halo Infinite" on Tuesday. One of the challenge categories will reward players based on their scores after every match, which Jarrard said should be "a small initial step towards 'performance based XP.'"
The progression system is one of the most criticized aspects of "Halo Infinite" since the multiplayer went live in open beta last month. Instead of gaining XP based on kills and medial per match, players are rewarded XP according to the challenges they complete.


Nvidia and Microsoft to Launch AI-Powered Windows PCs at Computex 2026
Autodesk Beats Q1 Estimates, Acquires MaintainX for $3.6 Billion
Snowflake Stock Soars 30% After Q1 Earnings Beat and Major AWS AI Partnership
Marvell Stock Rises After Record Q1 FY2027 Earnings Fueled by AI Demand
Samsung Workers Approve Wage Deal, Avoiding Major Strike and Boosting Chip Supply Confidence
SpaceX Starship V3 Test Flight Boosts IPO Momentum Ahead of Historic Market Debut
Mega IPOs Like SpaceX and OpenAI Could Reshape S&P 500 and Nasdaq 100 Portfolios in 2026
Macquarie Names Five Taiwan AI Stocks Set to Benefit From Data Center Growth in 2026
Samsung Union Dispute Escalates Over Semiconductor Bonus Vote
Huawei Chip Breakthrough Sparks Rally in Chinese Semiconductor Stocks
Xiaomi Shares Drop After Weak Q1 Earnings Amid Rising Smartphone Costs
US Quantum Stocks Surge After $2 Billion Government Investment
Morgan Stanley Names Top AI Security and Data Center Stocks for 2026
Dell Raises 2027 Revenue Forecast as AI Server Demand Drives Record Quarterly Results
Blue Origin New Glenn Rocket Explodes During Launch Pad Test, Delaying Space Ambitions
Meta AI Push Could Add $26 Billion in Revenue by 2027, Wolfe Research Says 



