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Global Animation Industry Report 2016 - Latest Strategies Trends & Opportunities for One of the Fastest growing Industries

Dublin, Jan. 26, 2016 -- Research and Markets (http://www.researchandmarkets.com/research/jdmhpm/global_animation) has announced the addition of the "Global Animation Industry: Strategies Trends & Opportunities" report to their offering.

The rapid advancement of technology has made computer animation available to the masses and the animation industry is one of the fastest growing industries.

The demand for animated entertainment has expanded with the increase in broadcasting hours by cable and satellite TV along with the growing popularity of the Internet. In the past, animation series were aimed at children aged nine and below. In recent years however, TV stations have been producing animation series for teenagers, adults and the whole family. Animation series like The Simpsons and King of the Hill have been successfully aired on primetime TV.

The major markets include the United States, Canada, Japan, France, Britain and Germany. Licensing operations for T-shirts, caps and other items have also been a major source of revenue for animation companies. In Japan, several successful computer games have crossed over and have become animated series like Pokemon, Monster Farm, Power Stone and Detective Conan. More broadly speaking, animation is increasingly used in video games, and movies are also increasingly reliant on animation and computer graphic special effects.

Another key trend we are witnessing is the outsourcing of animation content to Asia. This market is increasingly being tapped by North American film and television program producers. The major factor behind this shift of computer animation production to the Asia/Pacific region continues to be the availability of low cost, powerful computer animation platforms and much lower labour rates in the Asian and Pacific Rim countries compared to North America and Europe. The bulk of the outsourcing happens for 2D animation content with some amount of 3D content.

Key Topics Covered:

  1. History and Evolution
  2. Animation Segments
  3. Forecasting Animation Content Demand
  4. Emerging Trends & Future Developments for the Global Animation Industry
  5. Animation Software Industry
  6. Animation Content Creation
  7. Audience Dynamics
  8. Economics of Animation
  9. Guidelines for Setting up an Animation Studio
  10. Managing an Animation Studio
  11. Animation Content Outsourcing
  12. Animation Industry in Europe
  13. Animation Industry in USA
  14. Asian Animation Industry
  15. Animation Industry in Africa
  16. - EGYPT
  17. Animation Industry in Japan
  18. Animation Industry in South Korea
  19. Animation Industry in Canada
  20. Animation Industry in Argentina
  21. Animation Industry in Brazil
  22. Animation Studios in Colombia
  23. Animation Studios in South Africa
  24. Animation Industry in Mexico

Companies Mentioned

- 20th Century Fox
- Aardman Animation
- Animal Logic/Warner Bros
- Century Fox
- CritterPix
- Disney
- DreamWorks Animation
- Fablevision Studios
- Fathom Studios
- Film Roman
- Folimage
- Gulfstream Pictures
- Ilion Animation Studios
- Imagi Entertainment
- Industrial Light and Magic
- Klasky Csupo
- Laika Entertainment
- Lions Gate
- Mac guff line
- Mainframe Entertainment
- N Wave
- Nickelodeon Studios
- Pacific Data Images
- Pixar
- Red Rover International
- Reel FX Creative Studios
- Rhythm and Hues
- Scanline
- Solutions
- Sony Pictures Animation
- The Weinstein Company
- ToonBox Entertainment
- Vanguard Animation
- Walt Disney Pictures
- Warner Brothers

For more information visit http://www.researchandmarkets.com/research/jdmhpm/global_animation



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