Sony’s PlayStation 4 Pro is almost out, just in time for the holidays. However, there are still a lot of details about the console that customers might not really understand. To help potential buyers know exactly what they are getting themselves into, the console’s architect Mark Cerny offered more details about their most powerful game box yet.
Cerny sat down with several video game publications this week to talk a bit more about the PS4 Pro and what exactly players can expect from it. Speaking to Gamasutra, the console architect explained that Sony wanted to focus on the visual elements of the unit during its marketing campaign, which left out a significant chunk of information on the game box as a result.
“For New York, our feeling was that it would be nice to show sort of the consumer-facing experience: what the visuals look like,” Cerny said. “I knew when we were doing that, I knew that some day, we'd have to go through the other half -- and that's today.”
To start with, the PS4 Pro is not the beginning of the next generation of consoles. It’s basically an improvement on the system that was the original PS4, leaving out the creation of an entirely new batch of controllers and other peripherals. Cerny notes the importance of this because all it would require of developers is to take advantage of having more power.
Speaking to The Verge, Cerny also explains that not everything will run on native 4K on the PS4 Pro. There won’t be a PS4 Pro Elite controller either or a 2TB version of the console. For those who are worried about exclusivity, all PS4 games will run on all three versions and the only difference will be ones the developers implement via updates.
With regards to PS4 VR, it seems that there won’t be an immediate difference when using the Pro as far as the console is concerned. Any difference will need to come from the developers who take advantage of the extra juice, Cerny says.


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