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SK Telecom to debut Facebook's Oculus Quest 2 virtual reality device in South Korea

SK Telecom

SK Telecom previously revealed its comprehensive plans to expand its VR business and ecosystem. As part of this expansion, South Korea's largest wireless telecommunications operator announced that it will be rolling out Facebook’s newest virtual reality device called the Oculus Quest 2.

SKT and FB’s partnership

As per, The Korea Herald, SK Telecom is hoping to further grow its VR market in South Korea, and the introduction of Facebook’s Oculus VR gadget to the locals is a good move at the start of this year.

The telecom company is set to launch the said virtual reality device this week, probably on Tuesday, Feb. 2. The release is an extension of SK Telecom’s partnership with Mark Zuckerberg’s social media company that was signed in 2019. Last year, SKT sold FB’s Oculus Go VR, and it was well-received.

The Oculus Quest 2 that SK Telecoms is introducing will offer about 200 VR games. The gadget’s improved performance was made possible with the use of Qualcomm Technologies Inc.'s XR2 chipset.

Facebook’s VR will also be supporting games that were co-developed by SK Telecom, such as the "Crazy World VR." Surely, It will also support the South Korean company’s Jump VR platform, but this will be available in the second half of 2021.

In any case, the Oculus Quest 2 will be sold for the price of KRW414,000 or $370. The consumers can buy it at SK Telecom's retail stores and will also be available online

SKT 5G-based VR service

SK Telecom is able to release this new virtual reality device after it started focusing on the development of VR technology since it unveiled its own high-speed 5G network in 2019. As per S&P Global Market Intelligence, the company rolled out its 5G-based service called the Virtual Social World for a deeper development of its VR business and ecosystem.

Finally, SKT is planning to offer more new services, and the release of Facebook’s Ocular VR in South Korea is part of this. The firm is also introducing more learning apps where virtual reality technology is applied. For instance, Speakit is a VR-based learning app that teaches Koreans the English language.

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