Netmarble, the South Korean gaming company, revealed late last week that it would be releasing metaverse mobile games where the virtual and the real world could connect. This move will effectively expand the company's foothold in the blockchain business.
According to The Korea Herald, Netmarble's metaverse concept is about the interaction between the users through communities and game characters within the game. Bang Jun Hyuck, Netmarble's founder and chairman, further explained that the new metaverse games would also be another reality game for new users who are looking to find cutting-edge methods to gain wealth.
At this time, Netmarble is reportedly working on a project called "Everyone's Marble - Metaworld." It is in development, and it was said to be a metaverse sequel to the company's board game that is already being played globally by more than 200 million users.
"We plan to develop metaverse games that allow users, either individuals or companies, to gain virtual assets that can be exchanged for real assets such as currency through blockchain technology," Bang said in a statement.
In another report, the Netmarble chairman also said, "There has been an increased need for virtual reality on the back of normalization of contact-free living and I expect the related industries to fare well in the future. Online game developers are well-positioned to lead the metaverse industry as we have been producing products like MMORPG."
As per Netmarble, the goal for the metaverse game is to allow users - individual game players or companies - to attain fame and actively partake in economic activities inside the virtual world. The new mobile game is set in a metaverse version of South Korea, and players, through their avatars, can freely purchase land and buildings using NFT. They can also sell their virtual properties later on.
For the international version of the game, it was designed to be "play-to-earn" so users can earn currency by playing. Players can exchange these digital tokens for real money. Netmarble cannot introduce this version in Korea since P2E games are banned in the country.
Finally, as posted on Pulse News, Netmarble is known for its role-playing games such as the "Seven Knights" and "Marvel: Future Fight." Now it is taking its first step to enter the blockchain industry through its metaverse mobile games and digital content.


Meta Pauses Employee Activity Tracking Program Over Data Security Concerns
Yen Near 40-Year Low as USD/JPY Approaches Key 162 Level, Raising Intervention Concerns
Japan Manufacturing Growth Accelerates in June as Orders Surge Despite Iran War Cost Pressures
US Dollar Hits One-Year High as Hawkish Fed Outlook Overshadows Middle East Developments
South Korea’s KOSPI Rebounds as Samsung and SK Hynix Lead Tech Stock Recovery
Baseten Secures $1.5 Billion Funding at $13 Billion Valuation Amid AI Infrastructure Boom
Japan Keeps Markets Guessing as Yen Nears 40-Year Low, Raising Intervention Risks
FedEx Stock Drops After Weak 2026 Earnings Forecast Despite Strong Q4 Results
Apollo Debt Solutions Limits Redemptions as Withdrawal Requests Surge
Ryan Cohen Rejects GameStop Pay Package, Prepares New eBay Acquisition Plan
JPMorgan Sees Strong Strategic Value in Potential AbbVie Acquisition of Apogee Therapeutics
Asian Stocks Slide as AI Rally Pauses, South Korean Chipmakers Lead Regional Decline
Singapore Inflation Stays Muted in May as Core CPI Misses Forecasts Ahead of MAS Review
Oil Prices Drop as U.S.-Iran Talks Ease Supply Concerns
KPMG Australia Chairman and Senior Partners Exit Amid Escalating Whistleblower Scandal
Asian Stocks Slip as Oil Rebounds Amid Fed Rate Hike Fears
100+ Global Companies Push Governments to Prioritize Electrification for Economic Growth 



