“Fortnite” arrived on the Nintendo Switch immediately after its announcement on Tuesday at Nintendo’s media event at Electronic Entertainment Expo (E3) 2018. So far, everything has been good news for existing “Fortnite” players, except those who are using their Epic Games accounts on a PlayStation 4 system.
“Fortnite: Battle Royale,” which is easily one of the most popular video games in the world today, is now available on all major gaming platforms, including the PC, PlayStation 4, Xbox One, and iOS, while a port for the Android operating system is underway.
Most fans will be able to link their existing “Fortnite” profiles to Switch and without losing any in-game progress even when they have been playing on another console or the PC. However, it is a completely different story for PS4 players.
Shortly after “Fortnite” went live on Switch, PS4 players who tried to log in to their Epic Games accounts on their Switch consoles were unsuccessful and got a system message saying, “This ‘Fortnite’ account is associated with a platform which does not allow it to operate on Switch.”
Many players expressed that they are very much willing to stop using their PS4 and log out of their Epic Games” accounts from the said platform if it hinders them from enjoying a cross-platform access in playing “Fortnite.”
The recently found issue appears to be an extension of an existing issue that restricts Xbox One players from cross-playing with those who are using the PS4. Before the Switch port was released, PS4 players could only join matches with players on the PC and iOS.
These reports were later confirmed by Epic Games representative Nick Chester, who said that “Fortnite” on the Switch can cross-play with the “Xbox One, PC, Mac, and mobile.”
Meanwhile, Sony is yet to comment or respond to PS4 players’ complaints. But it can be recalled that the same problem emerged last year, when “Minecraft” finally supported cross-platform plays on the PC, Xbox One, and Switch but not on Sony consoles.
On the “Minecraft” cross-play issue, PlayStation global sales and marketing head Jim Ryan previously told Eurogamer, “We have a contract with the people who go online with us, that we look after them and they are within the PlayStation curated universe. Exposing what in many cases are children to external influences we have no ability to manage or look after, it's something we have to think about very carefully.”


TikTok U.S. Deal Advances as ByteDance Signs Binding Joint Venture Agreement
Intel’s Testing of China-Linked Chipmaking Tools Raises U.S. National Security Concerns
Trump Administration Reviews Nvidia H200 Chip Sales to China, Marking Major Shift in U.S. AI Export Policy
SK Hynix Considers U.S. ADR Listing to Boost Shareholder Value Amid Rising AI Chip Demand
Amazon in Talks to Invest $10 Billion in OpenAI as AI Firm Eyes $1 Trillion IPO Valuation
Apple Opens iPhone to Alternative App Stores in Japan Under New Competition Law
Trump Signs Executive Order to Establish National AI Regulation Standard
Moore Threads Stock Slides After Risk Warning Despite 600% Surge Since IPO
Mizuho Raises Broadcom Price Target to $450 on Surging AI Chip Demand
OpenAI Explores Massive Funding Round at $750 Billion Valuation
Nvidia Weighs Expanding H200 AI Chip Production as China Demand Surges
SoftBank Shares Slide as Oracle’s AI Spending Plans Fuel Market Jitters
MetaX IPO Soars as China’s AI Chip Stocks Ignite Investor Frenzy
SUPERFORTUNE Launches AI-Powered Mobile App, Expanding Beyond Web3 Into $392 Billion Metaphysics Market
Apple Explores India for iPhone Chip Assembly as Manufacturing Push Accelerates
Micron Technology Forecasts Surge in Revenue and Earnings on AI-Driven Memory Demand
Republicans Raise National Security Concerns Over Intel’s Testing of China-Linked Chipmaking Tools 



