Dublin, July 25, 2017 -- The "Youth and Amateur Adult League Sports Software: Market Shares, Strategies, and Forecasts, Worldwide 2017-2023" report from Wintergreen Research, Inc has been added to Research and Markets' offering.
In a $9 billion U.S. youth sports market, the software for youth and amateur adult league teams at $1.2 represents only a portion of the total spending on the market. This is a nascent market, there is no end in sight, markets are expected to reach $6.9 billion by 2023. Sports teams will continue to get more organized and depend on software to provide increased management efficiency.
Worldwide youth sports software markets are poised to achieve significant growth and enormous market consolidation as youth and recreational teams move to automated process.
The youth sports software provides registration and payment collection for team participation and clothing. The payment collection aspect of the software is sometimes important because it creates a way to collect a transaction fee that is used to pay for the software and provide continuing revenue to the provider.
Several youth team software vendors provide web site design tools, other vendors permit users to work with a graphics team to support building the appropriate design. Most vendors offer premium features to make them available in high end web sites. This includes text messaging, team, and effective communications capability.
A very few vendors are specialists in payments processing. Credit card processing is an important part of running an team. The teams revolve around shared use of fields, courts or ice. Payments processing provides a way to collect the money easily, providing a base for the team.
Communication is a more elaborate software requirement and that is being upgraded by most vendors. Vendors work to make their software customizable. Vendors permit users to ask questions specific to the league, they can add an additional fee to be collected during the registration process.
According to the leader of the market research team that prepared the study; Vendors are making acquisitions to make the software able to provide a large set of capabilities. Modules brought in from different companies and developers are difficult to integrate into a functioning platform. Frequently functionality brought in from an acquisition is torn down and rewritten to make it conform to a platform standard.
Market growth comes from increased benefits of organization in youth sports leagues. Travel teams and tournaments are in vogue. These do not happen in a consistent manner unless there is automated process in place. Automated process is just better for making a team function smoothly, eliminating vast amounts of politics. Shared resource is always a problem, having automated management is better. Once one aspect of the team management is automated, there is demand to automate all the processes across the board leading to plenty of consolidation and acquisitions in this market.
Key Topics Covered:
1. Youth Team, League, and Tournament Sports Software: Market Description and Market Dynamics
- Professional Sports Embrace Youth Development Programs
- Youth Sports League Software Is Highly Specialized
- Barriers to Youth Sports Participation
- Youth Team Web Sites
- Youth Sports Software Industry Transitions
- Youth Team Software Products Address Automation of Process
- Youth Team Software Products Automation of Finances
- Sports League Software Specialized Revenue Models
- Supervising the Money from Youth Team Sports
- Youth Sports Software Communications Functions
2. Youth Team, League, and Tournament Sports Software Market Shares and Forecasts
- Youth Team, League, and Tournament Sports Software Market Driving Forces
- Youth League Sports Software Market Shares
- Youth Team, League, and Tournament Sports Software Market Forecasts
- Youth Sports Software for Leagues, Teams / Clubs, and Tournaments Forecasts
- Varsity and Collegiate Intermural and Club Sports
- Youth and Adult Sports League Participation, United States and Worldwide, Number of Players
- Youth Sports Travel Teams
- Youth League Sports Software Prices / Sports Software Pricing
- Youth League Sports Software Regional Market Analysis
- Youth Team Sites Revenue Model
3. Youth League Sports Software Product Description
- Vendors Address Needs of Different Types of Teams
- NBC Universal / SportsEngine
- Dicks Sporting Goods / Blue Sombrero
- Time / Sports Illustrated Play / League Athletics
- Blue Star Sports
- Active Sports
- TeamSideline.com
- Teamsnap
- EZFacility.com Sports Facility & League Software
- Cogran
- RosterBot
- Manage Your League
- LeagueApps
- LeagueLobster
- Front Desk
- ClubManager
- Engage Sports
- Team Sports Admin
- WatchMeGoPro
- SwimTopia
- Bonzi Technology
- TopDog Sports
- Zuluru
- LeagueLineup
- Upper Hand
- BM Sports Leagues New York
- Zebra Technologies Sports Solutions
- AthleteTrax / mysportsort
- Bear Dev
- Coach Logic
- FiXi Competition Management
- HorizonWebRef.com
- Jevin
- LeagueRepublic
- Nike+
- Sideline Sports
- Sportlyzer
- Teamer
- Wooter
4. Youth and Recreational League Sports Software Research and Technology
- Payment Gateways
- Responsive Web Design
- Tournament Types
- Season Registration & eSport Configuration
- Venue
- FE management
- Artificial Intelligence And Software
- Nike Open Source Software
5. Youth and Recreational League Sports Software Company Profiles
- Youth and Recreational League Sports Software Acquisitions
- Active Network
- Affinity Sports
- Atheletrax / mysportsort
- Bear Dev
- Blue Star Sports
- Catapult
- Coach Logic
- Cogran
- Comcast / NBC / Sport Engine
- Dicks / Blue Sombrero
- Engage Sports
- FiXi Competition Management
- HorizonWebRef.com
- Hudl
- Jevin
- Jonas Software / EZFacility
- JoomSport
- LeagueApps
- LeagueLobster
- LeagueRepublic
- NBC Universal / SportsEngine
- Nike+
- QSTC
- RosterBot
- Sideline Sports
- Sportlyzer
- Swimtopia
- Teamer
- TeamSideline.com
- TeamSnap
- Time
- Vista Equity Partners Fund IV and Vista Equity Partners Fund III / Active Network / ActiveSports / Lanyon
- Wooter
- YourTeamOnline
- Zuluru
- Selected List of Youth Sports Software Companies
6. Appendix
For more information about this report visit https://www.researchandmarkets.com/research/zgp5d7/youth_and_amateur
CONTACT: Research and Markets
Laura Wood, Senior Manager
[email protected]
For E.S.T Office Hours Call 1-917-300-0470
For U.S./CAN Toll Free Call 1-800-526-8630
For GMT Office Hours Call +353-1-416-8900
U.S. Fax: 646-607-1907
Fax (outside U.S.): +353-1-481-1716
Related Topics: Software


SpaceX Pushes for Early Stock Index Inclusion Ahead of Potential Record-Breaking IPO
TSMC Eyes 3nm Chip Production in Japan with $17 Billion Kumamoto Investment
Alphabet’s Massive AI Spending Surge Signals Confidence in Google’s Growth Engine
Missouri Judge Dismisses Lawsuit Challenging Starbucks’ Diversity and Inclusion Policies
Uber Ordered to Pay $8.5 Million in Bellwether Sexual Assault Lawsuit
SpaceX Prioritizes Moon Mission Before Mars as Starship Development Accelerates
Ford and Geely Explore Strategic Manufacturing Partnership in Europe
OpenAI Expands Enterprise AI Strategy With Major Hiring Push Ahead of New Business Offering
Prudential Financial Reports Higher Q4 Profit on Strong Underwriting and Investment Gains
Amazon Stock Rebounds After Earnings as $200B Capex Plan Sparks AI Spending Debate
FDA Targets Hims & Hers Over $49 Weight-Loss Pill, Raising Legal and Safety Concerns
Washington Post Publisher Will Lewis Steps Down After Layoffs
Weight-Loss Drug Ads Take Over the Super Bowl as Pharma Embraces Direct-to-Consumer Marketing
SoftBank Shares Slide After Arm Earnings Miss Fuels Tech Stock Sell-Off
Trump Backs Nexstar–Tegna Merger Amid Shifting U.S. Media Landscape
CK Hutchison Launches Arbitration After Panama Court Revokes Canal Port Licences 



