It’s no secret at this point that BioWare’s latest installment in the popular space shooter franchise received mixed receptions. However, it would seem that the fallout from the side that hated “Mass Effect: Andromeda” was more severe than the studio let on. It was just revealed that development for future games in the series is on hold and the department that made “Andromeda” got downsized by a lot.
This latest development came courtesy of Kotaku, which cites anonymous sources saying that the franchise is in a lot of trouble. Aside from putting the series on ice, thus effectively stopping all work related to the Mass Effect universe, the sources also revealed that BioWare Montreal was turned into a support branch.
BioWare Montreal is the branch that was largely responsible for “Andromeda,” which naturally made the team an easy target for blame. As a result, there has been a flurry of activities related to staffing transfers, with personnel being moved around to other branches. In response to the publication, BioWare’s parent company Electronic Arts released a statement that didn’t really say anything.
“Our teams at BioWare and across EA put in tremendous effort bringing Mass Effect Andromeda to players around the world,” the statement reads. “Even as BioWare continues to focus on the Mass Effect Andromeda community and live service, we are constantly looking at how we’re prepared for the next experiences we will create.”
For those wondering, support for “Andromeda” is still moving forward, with patch 1.06 being released recently. The update addresses quite a few bugs and improves some of the cinematic sequences, PC Gamer reports. Several enhancements in some of the game’s features are available as well, particularly with regards to weapons and biotic power damages.
The update has a lot to offer with regards to the multiplayer, as well. BioWare received a lot of feedback regarding some balance issues, which the studio has addressed.