Fans of Team Ico’s iconic PlayStation 2 game Shadow of the Colossus had plenty of reasons to celebrate with the release of the remake for the PlayStation 4. Built from the ground up, it features stunning visuals and a host of new features that appeal to newer gamers. However, an unfortunate casualty of the improved fidelity is one of the charms that made the game such a perfect fit for the PS2.
In its review, The Verge called the Shadow of the Colossus Remake a “perfect cover song” in that it reintroduced a powerfully beautiful game to a new audience. The publication credited Bluepoint Games for doing such an amazing job keeping true to the original version as closely as they could while making it look like a 2018 game.
As a result, the remake now looks as groundbreaking on the PS4 as the original did on the PS2, building on the reputation of the title as being astoundingly ahead of its time. This is particularly impressive when considering the overall tone of the game, which is hugely different from anything it can be compared to.
Even though it’s a fantasy game with elements of fighting giant bosses, Shadow of the Colossus has more in common with experiences like Journey than it does with something like Dark Souls or the Monster Hunter Franchise. By stripping it of all the baggage, which include mobs, crafting, human companions, and a host of pointless other features, the game becomes more focused in its objective and thus becomes more immersive.
Unfortunately, the most dedicated fans of Shadow of the Colossus feel like there’s something about the remake that simply doesn’t connect with them, and many can’t really put their finger on it. A piece by Engadget might hold the answer and it has something to do with the improved draw distance and graphics of the game.
Thanks to the hardware limitations of the PS2, the original version of the game had hazy surroundings, especially when looking towards the distant mountains and terrain. This gave the environment a significant level of mystery, egging players on to keep exploring and clear away the fog to achieve clarity.
It’s worth pointing out that this is likely only going to be an issue for purists who might have wanted to recreate their experience as closely as possible. This was never going to happen and doesn’t take away from Bluepoint’s monumental achievement with the remake.


Nvidia Confirms Major OpenAI Investment Amid AI Funding Race
Tencent Shares Slide After WeChat Restricts YuanBao AI Promotional Links
Nvidia, ByteDance, and the U.S.-China AI Chip Standoff Over H200 Exports
Jensen Huang Urges Taiwan Suppliers to Boost AI Chip Production Amid Surging Demand
Global PC Makers Eye Chinese Memory Chip Suppliers Amid Ongoing Supply Crunch
Sam Altman Reaffirms OpenAI’s Long-Term Commitment to NVIDIA Amid Chip Report
Oracle Plans $45–$50 Billion Funding Push in 2026 to Expand Cloud and AI Infrastructure
Anthropic Eyes $350 Billion Valuation as AI Funding and Share Sale Accelerate
SpaceX Pushes for Early Stock Index Inclusion Ahead of Potential Record-Breaking IPO
Sony Q3 Profit Jumps on Gaming and Image Sensors, Full-Year Outlook Raised
Instagram Outage Disrupts Thousands of U.S. Users
AMD Shares Slide Despite Earnings Beat as Cautious Revenue Outlook Weighs on Stock
SpaceX Updates Starlink Privacy Policy to Allow AI Training as xAI Merger Talks and IPO Loom
TSMC Eyes 3nm Chip Production in Japan with $17 Billion Kumamoto Investment
Nvidia Nears $20 Billion OpenAI Investment as AI Funding Race Intensifies
Nintendo Shares Slide After Earnings Miss Raises Switch 2 Margin Concerns 



