Roblox raised its annual bookings forecast after surpassing Wall Street expectations in Q1 2025, signaling strong user spending despite U.S. tariff-related economic uncertainty. Shares of the gaming platform rose 5.3% in premarket trading following the announcement.
Known for its extensive catalog of user-generated games, Roblox has increasingly targeted older users by expanding into genres like horror. This shift, combined with its free-to-play model, appears to be insulating the platform from broader consumer spending slowdowns. The company now anticipates full-year bookings between $5.29 billion and $5.36 billion, up from its earlier range of $5.20 billion to $5.30 billion.
In the first quarter ending March 31, Roblox reported a 31% year-over-year increase in bookings to $1.21 billion, outperforming analyst expectations of $1.14 billion, according to LSEG data. The company also narrowed its loss per share to 32 cents, beating forecasts of a 40-cent loss.
User engagement reached new highs, with daily active users climbing 26% to 97.8 million and total hours spent on the platform up 30%—the highest growth since early 2021. Outgoing CFO Michael Guthrie credited improvements in search and discovery algorithms for better content-user matching, leading to deeper engagement.
Roblox is also expanding its monetization strategy by tapping into digital advertising, leveraging its strong Gen Z presence to attract brands. At the same time, it continues to incentivize developers, with CEO David Baszucki stating that the platform's creator community is on track to earn over $1 billion in 2025.
With sustained growth in user activity and spending, Roblox is solidifying its position against competitors like Fortnite while diversifying its revenue streams.


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