The new “Legend of Zelda” game is called “Breath of the Wild” and based on the gameplay presentation at E3, it’s already accepted that it’s an open world game. However, Nintendo is now saying that this is not exactly the case. More than that, it turns out that there is actually a reason why practically every single “Legend of Zelda” game has been delayed.
Nintendo’s Creative Fellow, Shigeru Miyamoto spoke with IGN during E3 where he explained why he doesn’t think “Breath of the Wild” should be considered an open world game.
“I think within the game industry or the tech industry, there’s a tendency to want to name everything,” he explained. “But I think it’s important for what we do that we don’t want to be dependent or swayed by the technology and what’s available now.”
Supposedly, he and folks at Nintendo wanted to make a game where players could technically do practically anything while still maintaining the entertainment factor that “Zelda” games are known for. According to iDigitalTimes, Miyamoto and his team at Nintendo actually coined the term “Open Air” for “Breath of the Wild,” and it’s one that the team and even some senior executives use. Supposedly, it pertains specifically to the feel and theme of “Zelda” games.
In related news, it seems that “Zelda” games are always delayed for a good reason. While speaking to Kotaku, Chief game designer Shigeru Miyamoto said that he would have loved it if there wasn’t a released date set for the games the develop.
Supposedly, every time they make a new game in the series, they try to make them was revolutionary and game changing as possible. As a result, it becomes difficult for them to decide how long it will take to finish a game and how long they can feel confident that the game is even finished.


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