As practically the most heavily marketed and overly hyped video game on the Xbox One that Microsoft is banking on to sell more units of the console, there’s a lot riding on the success of Sea of Thieves. The multiplayer pirating simulator released yesterday to much ardor from gamers. However, it seems there are some issues with the game that are strikingly similar to the unfortunate No Man’s Sky and the dynamite launch of Pokémon Go.
The hype surrounding Sea of Thieves was incredibly high and a lot of this was due to the marketing efforts that Microsoft invested into the game. It was so effective that during the game’s launch, the servers crashed because of the huge influx of players who wanted to become pirates with their friends, Kotaku reports. Those who played Niantic Labs’ Pokémon Go at launch will know the feeling.
The server issues worsened depending on the areas with school and work hours ending since this would be the times when people would be coming home to do some pirating. At this point, it’s clear that Rare and Microsoft were severely unprepared to deal with so many people who wanted to play their game, which is both good and bad.
Microsoft certainly got their money’s worth from all that marketing. If only the servers were better managed, launch day would have been perfect for Sea of Thieves.
Unfortunately, some feedback is now coming in with regards to the game from those who were able to get through the queues and try it out for themselves. Among them is Paul Tassi who wrote an article on Forbes indicating that the title intended to save the Xbox One is not complete, which is a problem for a full-priced game.
Tassi even went so far as to say that Sea of Thieves is only about 10 percent finished, and this was him being generous. Among the issues that he brought up are the boringly similar factions, the underwhelming Raids, and distressingly low variety of enemies. He’s not alone in expressing such sentiments either, with more than a few players comparing the game to No Man’s Sky.


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