With “Red Dead Redemption 2” almost a month away from gracing consoles, the anticipation for Rockstar Games' western action-adventure game has been steadily building. It seems that Rockstar is leaning heavily towards the experiential component of their upcoming game with their most recent marketing thrust.
Rockstar San Diego's art director, Josh Bass, and Rockstar North's director of art, Aaron Garbut, recently talked about the artistic direction of “Red Dead Redemption 2” in an interview with The Hollywood Reporter. Both Garbut and Bass mention that the development team put the world-building aspect front and center when the design of “Red Dead Redemption 2's” locale was being developed.
Rockstar games' art directors mention making sure that the players experience a world that is both expansive and deep, even down to the most minute of details. Garbut talks about the experience of exchanging stories with a barkeep at a saloon and the unexpected realization that a shack on a hill has a bigger role to play in the world rather than just decorating the landscape as examples of how “Red Dead Redemption 2” aims to immerse the players in ways they've never experienced before. For fans who are waiting to see with their own eyes what “Red Dead Redemption 2” has in store for players, Rockstar Games may have just the fix.
Rockstar Games recently released a feature article on their website that showcases some of the locations that future owners of “Red Dead Redemption 2” can visit. The images are stylized like old postcards that can be scrounged from your grandfather's attic. The fictional locations range from trade hubs like Saint-Denis in Bayou NWA, Lemoyne and tourist towns like Strawberry in Big Valley, West Elizabeth.
Fans looking forward to exploring the new but familiar world crafted by the developers at Rockstar Games can grab their copies of “Red Dead Redemption 2” when the game officially launches on Oct. 26.


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