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‘Metro Exodus’ to Feature More Time on Post-Apocalyptic Surface, Is Dubbed the Most Complex 4A Game Yet

Metro Exodus.steamXO/Flickr

The “Metro” series has been something of an underground hit within the video game community. Although it doesn’t really have a prominent mainstream presence, it’s a franchise that has a sizable following. The latest upcoming installment of the franchise will be “Metro Exodus” and it promises to feature more time spent above ground. It’s also apparently the most complex title that 4A Games has ever made.

In a firsthand experience of trying the game out with the areas that the developers allowed, Kotaku notes several things about “Exodus.” One of the most standout affairs is the fact that there are considerably more opportunities to explore the surface of post-apocalyptic Russia than there were in the first two “Metro” games.

This is something that the game apparently encourages since scrounging for supplies and ammunition is a huge part of the experience. Unlike previous games in the series, “Exodus” is a sandbox title with multiple choices available to players.

There is also the changing of the seasons to consider, along with multiple, massive areas to explore, which is not going to be a walk in the park. Death is literally around every corner, which is something of a trademark for the franchise.

The first two installments, “2033” and “Last Light,” were not exactly the easiest FPS titles available. It was really easy to die due to carelessness or lack of skills. The resource management also presented a considerable challenge to players, especially on the higher levels. In “Exodus,” it would appear that 4A cranked these factors up to 11.

Speaking of which, it would seem that this latest title is the most complex game that the studio has ever made, Polygon reports. Apparently, the project is much larger than the previous games in both size and scope. This was according to “Metro Exodus” executive producer Jon Bloch when he spoke to the publication at E3.

“Our script this time around is twice the size of Metro 2033, Metro: Last Light, and all of those games’ DLC combined,” Bloch said. “Twice the size of all of that. So there’s a massive, massive amount of story content in this game.”

Suffice it to say, fans of the franchise will have a lot to look forward to. February 2019, which is the game’s release window, just can’t arrive soon enough.

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